Ground Rules & Competition
  1. The race is open to all Cub Scouts registered in this Pack. Siblings and friends may race cars the on Test Night which is the Friday night before the Derby.
  2. Each scout/sibling may enter only one car in the competition. Several cars may be constructed but only one may be registered and raced. 
  3. The car must have been built during the current year (the school year in which the Derby is held). Cars that have competed in a previous Derby are not permitted.
  4. Competition will consist of a full track of cars for each race. (We have a four lane track.)
  5. If a car jumps the track, the race will be run again. If the same car jumps the track a second time, that car will automatically lose that race. 
  6. If a car leaves its lane and interferes with another car, the race will be run again. If the same car leaves its lane a second time and interferes with another car, the interfering car will automatically lose that race.  
  7. If a car becomes damaged and can be repaired in a reasonable amount of time (a few minutes), the race will be run again. If not, the damaged car will 
  8. automatically lose that race.
  9. Only race day judges will be allowed inside the roped off racing area.  All spectators must remain outside the racing circle.  This rule will be strictly enforced. Please help to keep the boys and siblings inside the marked areas.
  10. Once checked-in, all cars will be handled by racing officials only.  All cars will be on display inside the barrier until released by racing officials.